Physical distance
Cross-border round-trip time is bounded by distance; reaching CN servers from abroad is inherently slower than domestic play.
Playing CN-server games from abroad usually means high ping, jitter, and peak-hour disconnects. This page explains what makes up cross-border latency, how to choose a China-direction route, and how to measure the difference yourself.
Cross-border round-trip time is bounded by distance; reaching CN servers from abroad is inherently slower than domestic play.
Evening peaks congest cross-border links, showing up as jitter, packet loss, and sudden latency spikes.
Wi-Fi interference, cellular handoffs, and router load stack on top of the cross-border latency.
Cross-border round-trip time is bounded by physical distance, plus peak congestion and local network quality. A well-chosen China-direction route removes detours and congestion overhead.
It depends on your country, local network, and time of day — no specific number can be promised. Measure with the in-game latency display before and after connecting.
Same principles. On mobile, additionally grant background permission and disable battery optimizations so the system does not switch between Wi-Fi and cellular mid-game.
Download the CityLink client, connect a mainland-direction route, and compare in-game latency. Ask us about dedicated routes for steadier sessions.